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Fenrisian Dictionary

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 Fenrisian Lexicon Adjarr - Lifeblood - Rune of Blood Aelfkid - Wood sprites Aesir - Gods or spirits  Aett - Clan-home - The Fang (Space Wolves only)/hearth/den Aettgard - Leader's chosen warriors - Alternate name for Wolf Guard Aettjarl - Settlement leader Aett-rune - Home rune - (Great) Company sigil Aett-skjald - Lorekeeper of a settlement  Aett-vater - Home-father - Commander or Captain  Alfathir - The Emperor - The Allfather Annelsa - Foreboding  Anzviti - Gunship  Athame - A sacrificial blade used during a sending feast Balka - Testicles - Literally Bollocks  Banisvatr - Black death Bloodgeld - A death price or the price of vengeance for a death Bludhaer - Hour of Blood Bludhalle - Medicae/apothecarion Damget! - Children of Damnation! - A curse or epithet Domra - Doom  Drakk - Drake  Drekkar - Fenrisian longship Einherjar - Blood-sworn, a general reference to the warriors sworn to Russ Ekka - Fenrisian pines Eldurstjorm - Elder storm/an...

Necromunda Hired Gun Review

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 Necromunda Hired Gun Review - 6/10 Following the mixed reception of Focus Interactive's previous Warhammer 40,000 game, Space Hulk Deathwing, I was hopeful but cautious for the release of Necromunda Hired Gun. It looked good, but would it play good? Deathwing was an awesome looking and incredibly immersive and detailed world that was just not a lot of fun. Necromunda Hired Gun promised an entirely different combat system and a host of different enemies and hopefully would prove to be more enjoyable while retaining the awesome level and art design that Focus Interactive put into Deathwing.    I can tell you right off the bat that the art design for Necromunda is exceptional. Multiple times while playing through this game I was forced to stop and look around in awe at my surroundings, details would catch my eye cause me to pause and I would repeatedly spend time lingering in areas just to soak them in long after all the enemies were smears of bloody paste on the ground. Ho...

Honor and Villainy: Star Wars the Old Republic Campaign Module

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  The Old Republic RPG Honor and Villainy Campaign Introduction The campaign is set roughly sixty years after the end of the Jedi Civil War. Revan and the Exile have both vanished and the remnants of the Sith have been wiped out following the Republic victory in the battle of Telos. Slowly the surviving Jedi, led by Bastilla Shan, have emerged and begun the laborious task of rebuilding the nearly extinct Jedi Order. In the decades since emerging dozens have become hundreds but Jedi still remain a much rarer sight in the Republic than they once were and public sentiment towards the order remains very negative. Many sentients in the galaxy struggle to understand the distinction between Jedi and Sith and given that Revan and Malgus were both formerly Jedi and Republic heroes the distinction is even more vague and nuanced, as a result the Jedi Order has widely been blamed for the terrible harm the Jedi Civil War inflicted on the galaxy and many remain actively hostile towards th...