Index Astartes: Deathsworn 2.0

 

 Index Astartes: Deathsworn



Founding: Ultima Founding
Homeworld: Celestia Tertius-Sigma
Fortress Monastery: The Jarlhalle (Vigilant Station)


Origins


The Deathsworn are one of a handful of known Ultima Founding successors of the Space Wolves chapter. Unlike most Ultima founding chapters however the Deathsworn are rumored to have been founded around a cadre of veteran firstborn sons of Russ. Where these warriors came from or how they came to be absorbed into a new primaris chapter are secrets closely guarded by the Deathsworn themselves. Some stories contend that the chapter's founders must have been a lost company, long isolated from their chapter brothers, while others contend they could have been Deathwatch veterans who were honored for their service with the opportunity to lead a new chapter rather than return to the Space Wolves themselves. Still other rumors suggest warriors displaced in time by the vagaries of warp travel or redeemed former renegades who joined the Lord Commander's banner. Whatever the truth and in spite of the dangerous curiosity of the Ordo Astartes the Deathsworn chapter's charter comes directly from the Lord Commander Roboute Guilliman. This means that the returned Primarch almost certainly was aware of the history of the firstborn warriors assigned to found the new chapter but even the Lord Commander has made no statement or recorded any additional details about the Deathsworn or where they came from. Despite the rumors of a firstborn officer cadre serving at the core of the chapter the Deathsworn are an entirely primaris chapter, indicating that if firstborn did indeed found the chapter they have either perished in combat already or undergone the Rubicon Primaris. 

The chapter's founding charter proscribes the Deathsworn as a fleet based chapter, however a decade later the Deathsworn had already planted their flag in the previously uninhabited Celestia system on the borders of the Vanyr sub-sector. A relatively narrow region of space leading off of the primary warp routes between Fenris and Armageddon the Vanyr sub-sector's northernmost reaches come close to the Great Rift and the Celestia system is the closest of the sub-sector's systems to the rift itself. Based out of a formerly abandoned refueling station and void-dock orbiting the gas-giant of Celestia Tertius the chapter has claimed one of the several dozen moons that orbit the gas giant as their nominal homeworld. Celestia Tertius-Sigma is a frozen ball of ice with a minimal atmosphere and extremely limited native flora and fauna, transplanted millennia previously in a failed attempt to colonize the moon. The Deathsworn have aggressively transplanted a wider variety of species of plants and animals, as well as transplanted tens of thousands of feral-world natives to the moon to serve as a recruiting population for the chapter. These tribes have been equipped with minimal Imperial technology and inhabit isolated environment domes built into meteor impact craters within the icy surface of the moon. Geothermal power plants melt the ice for potable water and limited hydroponics provide much of the food stuff that keeps the tribes alive. This food source is supplemented by the tribes with the hunting of the few dangerous species that have managed to survive on the hostile moon and raiding their fellow tribes for resources.  



 

The Deathsworn themselves maintain only a handful of small outposts on the moon's surface for the purpose of recruitment. Those few young tribesmen who survive the extremely hostile environment and the predators that inhabit it to reach these outposts can call for the chapter to assess them for recruitment. Those who prove genetically compatible and physically suitable for recruitment are accepted into the chapter, those who are not are either returned to their tribes or accepted as serfs. 

The Jarlhalle, formerly known as the Vigilant Station, has seen massive changes since the chapter took up residence within it's abandoned halls. Massive slabs of armor and scores of gun turrets now adorn the station. The thin docking gantries and refueling stations now jut out between stacked tiers of guns, torpedo tubes and attack craft hangars. At least half a dozen orbital defense platforms drift languidly around the station, linked by chains with links the size of hab blocks and flexible plastek transit tubes to the station itself. The underside of the Jarlhalle still hangs with the massive, kilometers long extraction tubes, that hang down into the atmosphere of Celestia Tertius and suck in and filter out valuable gasses and compounds and pumps them back to the station for processing. 

Although the chapter has established a fortress monastery and recruiting world the Deathsworn still maintain an enormous fleet for a chapter of their size. Many of the vessels in the chapter fleet clearly having been taken as trophies in engagements with renegades, pirates and heretics. The chapter's flagship is the Victory-class battleship Herald of Morkai, a vessel that would never normally serve within the fleet of an adeptus astartes chapter. 

A mere two decades after founding, relative to local time-keeping, the chapter has already proven itself a deadly and merciless body of grim warriors. Expert void hunters and boarding assault specialists without compare the Deathsworn are bloody-handed killers one and all. Attack fleets of the chapter aggressively patrol the borders of the Great Rift, running down their foes and annihilating them whenever they dare show themselves within the borders of the Imperium Sanctus. 

Organization 

The structure of the Deathsworn chapter remains in some flux but is already closer to that of the VI Legion of old than the modern primogenitor chapter and unsurprisingly the Deathsworn pay no heed what so ever to the dictates of the codex astartes, either the original or Guilliman's new revision. The squads of the Deathsworn are known as packs and instead of the tactical, support and assault squads typical of codex-compliant chapters the Deathsworn organize their forces into claw, hunter and fang packs. Veterans of the chapter are known as Wolf Guard and are often detached to lead other packs and spread their experience around the company rather than keep it concentrated in a single pack. The chapter maintains scout squads but they are not the fresh-blooded initiates of codex chapters but are seasoned veterans known as Wolf Scouts. Like all chapters of the Ultima founding the Deathsworn make extensive use of the entire range of arms, armor and vehicles developed by Archmagos Dominus Bellisarius Cawl for his Primaris marines, from bolt rifles to Repulsor grav-tanks. 

The chapter is roughly organized into thirteen great companies. These companies, much like their reflection in the Space Wolves, are organized and operate largely on their own, their squad composition, numbers and armory are not reflective of the conventional battle and reserve companies of codex chapters but vary depending on the needs of the current campaign and the whims of the Wolf Lord leading the company. At present all of these companies are under-strength as the chapter continues to grow and expand from it's modest initial draft of Primaris recruits into a full and independent chapter. Nevertheless despite their numbers the chapter has had an out-sized impact on the region surrounding it's base of operations, the experience of the founding cadre proving an incredible boon to the chapter and an advantage most other Ultima founding chapters lack. 

The Great Companies of the chapter have no formal size or structure with their numbers varying depending on recruitment and casualty rates and the number and organization of the company packs shifting depending on the needs of a given campaign and the personality of the Wolf Lord in command of the company. Each company possesses it's own great ship from the chapter fleet to ferry it from warzone to warzone and each company maintains it's own armory, vehicles, gunships and equipment and even occasionally conducts it's own recruitment if needed, though these numbers are regularly reinforced by the more aggressive recruitment currently being undertaken around the Celestia system. Whether that will continue to be the case after the chapter reaches a nominal full strength is still to be determined.

Instead of the normal rank progression of codex chapters from scout to reserve company to line company to veteran the youngest warriors of the chapter are known as Blood Claws and are organized into Claw packs where their hot-headed aggression can be best put to use. As the warrior gains experience and restraint as well as greys in the hair and beard they will rise to the rank of Grey Hunter and join Hunter packs. These are versatile warriors expected to fight in whatever manner their lord requires and keep their heads in battle. Older warriors who have not earned a place in the veteran Wolf Guard or whose temperament is better suited to ranged warfare become Long Fangs and serve in Fang packs, the heavy-weapon specialists of the chapter. Any warrior of any age who proves themselves in battle or saves their lord's life may earn a place in the company Wolf Guard, the chapter's veteran elite. Those battle-brothers whose personality tends towards the lonesome and independent may join the ranks of the veteran Wolf Scouts, the elite reconnaissance, sabotage and infiltration specialists of the chapter. Unlike in the Space Wolves the Wolf Scouts of the Deathsworn are not part of the chapter master's retinue but are organized and maintained by each great company individually the same as their Wolf Guard. Occasionally a warrior who has lost all of his battle brothers and is the lone survivor of his pack may choose to take the oaths of the Lone Wolf, forsaking brotherhood and taking on the role of the lone berserker, seeking vengeance in battle for his fallen brothers or glorious death. Only rarely will a Lone Wolf succeed in his mission, avenge his brothers, and return to the brotherhood of the chapter, most such warriors end their lives in glorious battle against some worthy foe.


Headquarters – Einherjar

-The chapter's various priests, dreadnoughts and senior command staff all serve as part of the Great Wolf's retinue or Einherjar. Like their primogenitor chapter the Deathsworn maintain cadres of Wolf, Rune and Iron Priests that fill the typical roles of Chaplain/Apothecary, Librarian and Techmarine and like the Space Wolves the chapter does not maintain a standing core of dedicated Apothecaries. Instead the Wolf Priests serve a dual role as both spiritual leaders and field medics. Specialists from the Einherjar will be detached and assigned to each of the Great Companies as needed, typically with each company receiving at least one of each priest and several dreadnoughts at any given time. Brothers of the chapter who have succumbed to the Curse of the Wulfen are entrusted into the care of the Wolf Priests and may only be deployed on the orders of a senior member of the chapter cult. 



First Great Company – Onn – The Great Wolf's Own

-The Great Wolf or Konungur of the chapter also serves as the Captain or Wolf Lord of the first company. A tradition carried over from the Space Wolves and which differs from codex chapters whose Chapter Masters do not directly command any single company. The bulk of the chapter's veterans, terminator and gravis-armor can be found in this company though each other company will typically maintain modest numbers of heavy assault specialists and veterans as well. Unlike most Ultima Founding chapters the Deathsworn include a large number of firstborn marines, the bulk of whom serve with the First Great Company and the Great Wolf Silvar Stormblade. Some firstborn have crossed the Rubicon and lead the other Great Companies or serve as veterans within them but many have chosen to remain as they always were and continue to use salvaged scraps of older patterns of arms and armor, even alongside bothers equipped with newly forged Cawl designed armaments. 


Second Great Company – Twa

Third Great Company – Tra

Fourth Great Company – For

Fifth Great Company – Fyf

Sixth Great Company – Sesc

Seventh Great Company – Sepp

Eighth Great Company – For-Twa

Ninth Great Company – Tra-Tra

Tenth Great Company – Dekk

Eleventh Great Company – Elva

Twelfth Great Company – Tolv

Thirteenth Great Company – Dekk-Tra 

 

Chapter Serfs

-The bulk of the chapter's personnel are non-augmented human servants who perform the countless day-to-day activities needed to keep the chapter's warriors, equipment and starships functional. At the lowest end of the scale menials and lobotomized servitors clean and maintain the corridors, chambers and decks of the chapter's ships, haul the macrocannon shells up from the magazines and load the hab-block sized torpedoes into launch tubes. Armed and highly trained Kaerls crew the chapter's ships and defend against boarders. At the upper end of the Kaerl hierarchy Huscarls command squads of their fellows and act as junior officers and Rivenmasters and Shipmasters serve as the command cadre of the chapter's mortal servants. In total tens of thousands of unagumented humans crew the chapter's ships, the greater bulk of them disciplined, highly-trained, well armed and well fed professionals, not the press-ganged conscripts that fill out the crews of many Imperial Navy vessels. 

 

Konungur: Chapter Master, literally “chieftain.”

Jarl: Captain, “ring giver.”

Thane: Lieutenant, “noble.”

Fáninn: Ancient, translates roughly as “flag bearer.”

Huscarl: Sergeant

Hersir: Veteran, translated as “hero.”

Ulfsark: Battle-Brother

Kennari: Scout-Sergeant, literally “teacher.”

Ungur: Neophyte, literally “young.”

Gothi: Librarians and Chaplains

Skapari: Techmarine, roughly translated as “creator.”

Huskaerl: Serf officer.

Kaerl: Chapter serf.

 

Fortress Monastery

Records surrounding the exact date that Vigilant Station was built are sparse and contradictory. Conflicting sources put the establishment of the first orbital refinery at somewhere in the latter half of the thirty third millennium to the early half of the thirty fifth millennium. The date the station was abandoned is better known with the last honest Imperial inhabitants departing the station somewhere between 121.M41 to 213.M41. The station is believed to have sat empty for some three or four centuries before pirates began to occupy the abandoned refinery and docks towards the middle of the forty-first millennium until elements of the newly founded Deathsworn chapter annihilated the pirate inhabitants and claimed the station as their own. During it's abandonment and hostile occupation the station suffered considerable damage and neglect with whole sections depressurized or opened to the void, others left without power or infested with vermin. Occupying the station and bringing it back to full operation has taken considerable effort and resources from the Deathsworn chapter with years spent slowly restoring one section after another working from the core refineries outwards. In addition to restoring the existing facilities the Deathsworn have undertaken to heavily fortify the station, adding meters of ablative armor to the outer surfaces, installing void-shield generators and significant anti-ship and close defense weaponry.

Although the restoration has taken time and resources the station has proven a valuable asset to the chapter once it was brought into operation. The refineries produce valuable materials to keep the chapter's ships supplied while the storehouses and dockyards have made a roomy and functional home for the chapter's fleet, companies and servants. The one thing the station severely lacks is ample forge facilities for the chapter's arms and armor but a recently acquired Lucius-pattern forgeship is currently meeting the chapter's needs. 

Renamed the Jarlhalle by the chapter the station is slowly transforming into a space-borne Fenrisian great-hall with it's corridors lit by flaming torches and gas lamps while it's chambers are carpeted in furs and bedecked with shields and trophies. One of the storage bays near the station's core has been converted into a spacious apothecarion and gene-seed repository where the bulk of the chapter's recruits undergo their ascension into skywarriors.

 

Recruitment 

 

Freed by the ingenuity of Bellisarius Cawl from the recruitment limitations of Russ' gene-seed the Deathsworn have taken to claiming viable recruits from any world the chapter happens to find themselves on. In addition to recruitment of opportunity the chapter has also gone out of it's way to essentially harvest thousands of tribespeople from a variety of different feral worlds across the northern reaches of the Segmentum Solar and transplant them to the chapter's newly established homeworld of Celestia Tertius-Sigma. This population continues to grow and has offered up hundreds of potential aspirants so far but has not reached the point where it is viable for the chapter to rely solely on the moon's tribes for aspirants. 

After being selected by the Wolf Priests and taken from their homes aspirants to the chapter will begin the process of transformation into a warrior of the adeptus astartes. Surgical implantation will begin along with an aggressive regimen of training, fasting and hyno-indoctrination. The most dangerous part of the ascension is the Trial of Morkai, whereby recruits who have survived the initial implantation procedures will drink from the Cup of the Wulfen, ingesting the Canis Helix, the unique genetic legacy of the Primarch Leman Russ. The Canis Helix activates the fresh gene-seed implants and triggers the beginning of the physical changes unique to the Sons of Russ. Elongated canine growth, the development of yellow eyes, increased sensitivity of smell, and heightened aggression. As the recruit's body begins to adapt to the Canis Helix they are taken to the wilderness of Celestia Tertius-Sigma and dropped off in the wastes with nothing but basic clothing and a combat knife. The recruit must then trek across the frozen tundra, survive the cold, starvation, dehydration and hostile predators to make it back to a small chapter keep located at the north pole of the moon. Successful return marks the end of the recruit's transformation into an adeptus astartes and the beginning of their service as a Blood Claw of the chapter. The recruit will be assigned to a claw pack and that pack will then be transferred to one of the chapter's great companies. Many young warriors of the chapter may earn their first trophies and their first deed-names during their Test of Morkai.  

 

Chapter Tactics

 

Perhaps unsurprisingly for a chapter initially established as a fleet-based force the Deathsworn are masters of void warfare, ship combat and boarding actions. The chapter heraldry, a wolf skull over crossed bones, was chosen to represent the marauding and piratical experience of the chapter's founding veteran cadre. Even now that the chapter has a home system, fortress monastery and recruiting world the chapter's various great companies still spend most of their time operating far from their home, patrolling the edges of Imperial space and hunting pirates and renegades, taking prizes and claiming wargeld from their foes. More patient and disciplined in void warfare than their primogenitor chapter the Deathsworn are capable of waiting until the perfect moment to strike, shadowing their prey for days, weeks or longer until the perfect moment to attack presents itself. Sometimes the chapter will prefer to stalk their pray back to their lair, following marauding warbands or isolated pirate raiders to their strongholds before striking at the heart of their foes and tearing them apart.

Close quarters fighting is the cornerstone of the chapter's battle tactics, the warriors of the Deathsworn preferring the cut and thrust of melee combat over calculated ranged bombardment. The chapter makes heavy use of armored transports and assault gunships to deliver the chapter's packs into close contact with their foes. Boarding actions, clearing space hulks, cleansing operations in the maze-like depths of hive cities, these are the battlefields the chapter most favors and excels in. 

When a foe proves particularly troublesome the Deathsworn may choose to unleash the Wulfen on them. Packs of thunderwolf riders and fenrisian wolves accompanying their bestial brethren in lightning assaults on the foe, unleashing their merciless ferocity without consideration of collateral damage. As such these forces are rarely deployed when allied Imperial forces are anywhere nearby, the chapter loath to allow their more savage brothers to be witnessed or risk their wrath falling on unintended targets. It does happen but the Deathsworn strive to ensure such incidents are rare and quickly covered up. 

 

Chapter Beliefs 


The chapter cult and culture of the Deathsworn is still in it's relative infancy but it already bears much greater similarities to the Fenris of the Scouring than the Fenris of the forty-first millennium. The warriors of the unnumbered sons of Russ were mostly recruited thousands of years earlier by Bellisarius Cawl and have lain in cryo-stasis for thousands of years waiting for the return of Guilliman to authorize their deployment. As such the Fenris remembered by the unnumbered sons is significantly different from that of the modern day, the Fenris and the Vylka Fenryka the Deathsworn remember had even less regard for the bureaucrats of the Imperium, the ecclessiarchy and the Inquisition than today's Space Wolves and less regard for collateral damage or civilian life overall. This has led to a chapter culture that is altogether cold, severe and brutal. The Deathsworn are slow to humor and quick to anger, the jovial nature of the Sons of Russ largely beaten out of them and replaced with a fatalistic and dour nature of warriors who act as though they were already all but dead and are merely waiting for their bodies to stop moving. 

Given the general attitude of the chapter and it's name it is little surprise that worship of the Death Wolf itself, the twin-headed wolf of legend Morkai, would take a prominent place in the culture of the chapter. The Wolf Priests of the Deathsworn hold great sway over the tempers of their battle brothers and the savage wolf-skull helmets favored by the priests have become a common sight on the warriors of the chapter with whole packs sometimes choosing to wear the forbidding headgear over more conventional battle helms. In particular the veterans and wolf guard of the chapter almost always wear the wolf skull helms, each one fashioned from a great beast slain in single combat by the wearer. To don such a helm indicates that the wearer is an inductee into the lowest ranks of the Cult of Morkai and in time may choose to become a Wolf Priest themselves. Unsurprisingly Wolf Priests are incredibly common in the ranks of the Deathsworn, with each company usually being accompanied by at least two or three of he forbidding figures. 

The name of the chapter itself references a variant of the specialized destroyer squads the old legions fielded during the Great Crusade and the Horus Heresy unique to the Space Wolves. Grim figures armored in black and wearing wolf-skull helmets the Deathsworn were warriors committed to the most suicidal of missions, armed with deadly power blades and forbidden munitions the Deathsworn would destroy their target or die trying. To take such a name as the cognomen of the chapter entire indicates the Deathsworn always intended their chapter cult to be as grim, brutal and merciless as the deathsworn packs of old.  

 

Cult of Morkai

-While the warriors of the Deathsworn revere many of the traditions of Fenris, including the many wolves of Fenrisian myths, the death wolf Morkai holds the greatest favor with the battle-brothers of the chapter. The Wolf Priests, as the choosers of the slain, hold even greater reverence for the battle-brothers of the chapter than they do within the ranks of their primogenitor or other known successor chapters.

Holmgang

-Ritual honor duels are common among the Deathsworn and are frequently used to settle disagreements and help warriors form bonds with their pack brothers. However the greatest grievances and matters of honor must be settled in the sacred contest of holmgang. These duels can only take place on solid ground, space stations, ships or other artificial constructs are not sufficient. When a dispute between battle-brothers is so serious that a holmgang is demanded the Deathsworn will find the closest available solid ground, be it a moon, an asteroid, a rogue planetoid or even the rocky surface of a drifting space hulk. There a circle will be drawn and witnesses will gather in a circle around the dueling ring. All results of the holmgang are final with no further challenges permitted on any given matter after the duel has been demanded and resolved. All battle-brothers of the chapter will accept the results of a holmgang, even if only reluctantly, for such duels are a sacred matter. 

 


The Lion and the Wolf

-Although the Deathsworn have diverged from some of the practices of their primogenitor chapter the honor of Leman Russ is still of utmost importance to all of his sons. Even if they no longer wear the colors of the Space Wolves should a strike force of Deathsworn warriors find themselves sharing a warzone with any Dark Angels or their successors it is inevitable that an honor duel will be demanded with the sons of Lion El'Johnson. Occasionally such duels are carried out by the commanders of either force but more often a veteran or champion will be selected to represent each chapter in the duel. These contests are always to the first blood but serious injuries and even the occasional death do happen. Most of the time the sons of both Primarchs are able to share a battlefield without coming to direct blows but open aggression between the sons of Russ and the sons of the Lion do occur and can result in considerable destruction and many casualties before the two sides eventually calm their ire.  

 

Chapter Artifacts

 

As a succcessor chapter of the Space Wolves and a rare Ultima founding chapter that benefited from a veteran firstborn contingent, the Deathsworn possess a number of weapons and technologies unique to the Sons of Russ. Even though their initial supply of such artifacts was relatively limited the chapter Iron Priests retained the knowledge of their creation and slowly the armory of the Deathsworn has been filled with master-crafted examples of weapons and armor unknown to the chapters of other gene-lines.

Belts of Russ

-Rather than using the more common Iron Halo to provide protective force fields for chapter officers the Sons of Russ utilize a unique form of protective technology known as the belts of Russ. Incorporating a powerful force field generator the belts of Russ provide the chapter's Wolf Lords with formidable protection against all but the most powerful and esoteric of enemy attacks. 

Runic Armor

-The Rune Priests of the chapter utilize customized suits of power and terminator armor enhanced with an elaborate series of protective runes carved and enchanted with the powers of the Rune Priests. These suits grant their wearer significantly improved protection against the aetheric powers of the warp. 

Frost Blades

-These weapons take a variety of forms, from axes forged of ice-cold crystal to chainblades made from the teeth of Fenrisian kraken, yet whatever their form these weapons are extremely deadly and formidable. Only the greatest heroes of the chapter are permitted to bear such relic weapons into battle and the chapter will take great pains to recover these priceless artifacts should their bearers fall in battle.

Helfrost Weaponry

-Rare and unusual energy weapons powered by crystals mined from deep beneath the Asaheim mountain range helfrost weapons produce beams of incredible cold that can freeze even the most terrible monsters and warmachines in their tracks. Only a few honored warmachines and the Iron Priests of the chapter are permitted to bear these weapons and they are highly prized by the chapter. 

Stormwolf and Stormfang Gunships

-Based on a pattern of vehicle unique to the Space Wolves chapter and their successors the Stormwolf is a dedicated assault transport while the Stormfang is a gunship with a small passenger compartment enabling it to insert small packs into battle. Both gunships mount helfrost weaponry in addition to a suite of primary and secondary armaments that make them fearsome attack craft and highly prized insertion vehicles for the Deathsworn. 

 

Chapter Fleet


For a chapter of it's size the Deathsworn maintain a fleet much larger than it should be were the chapter being compliant to the dictates of the Codex Astartes. In particular the Deathsworn have captured and refit a number of classes of ships that should not be in a Codex adherent Space Marine chapter fleet such as Battlecruisers and Grand Cruisers. In addition to the capitol-ships the Deathsworn have obtained through various means a large number of escort craft. The current strength of the chapter fleet is unknown but is estimated by munitorum strategos as at least twenty capital ships and some hundred escort craft plus an unknown number of support craft. The difficulty in estimating the strength of the chapter fleet has to do with the regularity with which the chapter shifts and redeploys it's vessels and acquires new ones. The Deathsworn, as a dedicated fleet-based chapter, heavily specialize in void combat and boarding assaults and go out of their way to capture and refit traitor and renegade vessels, particularly those of the Imperial Navy that have not been renegade so long as to become irreversibly corrupted. This policy has allowed the chapter to rapidly expand from ten vessels at founding to more than double that, and to acquire a wide variety of different ships of patterns not typically found within astartes chapter fleets. 

In addition to the capital craft the Deathsworn have captured or conscripted an unknown number of escort-class craft as well as armed merchant and transport vessels of a wide variety of sizes and classes. Why a space marine chapter would require poorly armed civilian ships is a matter of much speculation but some have postulated the chapter routinely uses these support craft either as cannon fodder in battle or to move goods and personnel claimed form the worlds they defend as wargeld. Deathsworn fleets have been seen accompanied by all manner of different craft from galleons to corvettes and everything in between. On campaign roughly equivalent vessels are grouped together as "vagabond" squadrons and deployed in fleet support roles. They may form an advanced picket, keeping watch for enemy ship movements in or out of the system or combat zone, they may ferry supplies to and from different battlezones, fill patrol duties or a variety of other non-front line operations where the generally greater speed and agility of these light craft are best suited. 

The chapter was also provided with a Lucius-pattern forgeship to aide in the manufacture of the various arms and armaments designed by Archmagos Dominus Bellisarius Cawl for the Primaris Marines. The three largest and most powerful ships of the chapter fleet are the transports of the first, second and third great companies and typically deploy together, concentrating their formidable firepower to break the back of any fleet that stands against them and the overwhelming force of more than three hundred Sons of Russ to annihilate any foe that dares stand against the chapter. The rest of the chapter companies and ships are more often deployed alone or in smaller detachments, utilizing the greater speed of the chapter's light cruisers and escort craft to deliver strike forces to beleaguered warzones across the segmentum as quickly as possible given the still turbulent warp conditions.

 

Victory-class Battleship Herald of Morkai

-This Victory-class battleship is one of a rare few examples of it's size and class of ship to be newly built in the Jovian shipyards in the last century, intended for Fleet Primus of the Indomitus Crusade the ship has seen a few major battles in that time but is still a largely untested craft. Nevertheless the design, based on the irreplaceable Apocalypse-class, possesses unmatched long-range firepower with lance batteries and dorsal lance turrets combined with a prow mounted nova cannon. When the Deathsworn were formally recognized as a chapter of the Ultima Founding the chapter was granted a number of ships to reinforce it's fledgling fleet but no proper Battle Barges were available and so Jarl Silvar requested permission to select a flagship for the chapter from the vessels of fleet Primus and the Primarch Roboute Guilliman agreed to the request. Jarl Silvar chose the Righteous Wrath without a moment's hesitation, his time with the Storm Breaker having left the new chapter master with a deep admiration for the nova cannon and he was determined that any flagship of his chapter had to possess such a weapon. In the last few decades the Righteous Wrath, renamed the Herald of Morkai, has proven to be an invaluable asset to the chapter. Together with the Storm Breaker and the Redoubtable the Herald of Morkai is referred to as one of the Three Crones, the trio of sister ships having gained a fearsome reputation for sailing together and unleashing the fury of their nova cannons in simultaneous barrages capable of ripping the heart out of entire fleets with a single salvo. 

 


Mars-class Battlecruiser Storm Breaker

-Claimed by the original Stormblade Great Company during it's years in exile from the Space Wolves chapter this main-line battlecruiser and served as Jarl Silvar's flagship for many years. Although not as fast or agile as a traditional strike cruiser the Storm Breaker is favored by Silvar largely because of it's nova cannon armament. The Nova cannon is one of the largest and most powerful weapons ever deployed by the Imperium of man and is capable of breaking whole ship squadrons and scattering fleets with a single shot. Few are the foes that can withstand a sustained bombardment from the formidable weapon and it is a favored tactic of the Deathsworn Chapter Master to open fleet engagements with a shot from the mighty weapon.  

 


Mercury-class Battlecruiser Redoubtable

-Salvaged from the wreckage found adrift in the Celestia system the Redoubtable was painstakingly rebuilt for the simple reason that it's primary armament, a deadly Mars pattern nova cannon, remained mostly intact. Despite the extensive damage to the rest of the ship the Deathsworn chose to cannibalize multiple other wrecks to restore the Redoubtable and bring it into the service of the chapter. Together with the Storm Breaker and the Herald of Morkai the Redoubtable is known as one of the Three Crones, a name derived from the chapter's habit of deploying all three ships together and utilizing their nova cannon armament in simultaneous and extremely destructive bombardments.

 


Exorcist-Class Grand Cruiser Unbroken Fury

-Formerly the flagship of a small corsair fleet operating in the Segmentum Obscurus. The storm-ravaged remnants of the corsair fleet were fortunate enough to break from the warp in the Imperium Sanctus but were unfortunate enough to be met almost immediately by a fleet of Deathsworn chapter ships. The ensuing battle was short and grossly one-sided and resulted in a number of new vessels being added to the chapter fleet including the Unbroken Fury itself which now serves as an assault carrier for the chapter fleet. Fitted with spacious launch bays the aging Grand Cruiser may not be a powerful and deadly ship-of-the-line capable of slugging it out in close-ranged void war but it's hangar bays make it a highly effective launch platform for chapter void-fighters and gunships. 

 



Cardinal-Class Heavy Cruiser Silent Fire

-An ill-fated template for the disastrous Acheron-class heavy cruisers the Cardinal-class gained a notorious and dark reputation as a result of it's proximity to the Acheron. Largely mothballed only two such vessels were present with Battlefleet Bakka during the First Tyrannic War and one of those, the Silent Fire never arrived in Ultramar and was presumed lost to the warp. Whether this vessel is the same lost ship, spat out of the warp and refit by the Deathsworn, or another similar vessel with coincidentally the same name is unknown and the chapter itself has refused to comment on the origin or nature of this ship. Bearing a profile much more commonly associated with the ancient craft used by the traitor legions the Silent Fire is a very odd sight in the fleet of a loyalist space marine chapter but few would dare voice those objections within earshot of the Deathsworn themselves. Nevertheless one Imperial Navy officer was recorded during an operational briefing remarking that the chapter probably retains the vessel as a snub to the priests of the Ecclessiarchy, a borderline heretical opinion but one that has a distinct possibility of being true. 

 


Dominion-class Battlecruiser Fist of Bakka

-Like the Dictator-class cruiser the Dominion is another attempt by the Imperial Navy to iterate on the Mars-class combining considerable firepower and launch bays to create a versatile and powerful ship of the line. To the Deathsworn these traits are particularly important given the chapter's need for gunship launch platforms in the absence of conventional strike cruisers and battle-barges. Recovered from the blasted wreckage of an Imperial Navy patrol fleet found dead on the edge of the great rift the chapter chose to haul the gutted wreck back to Celestia and spent years bringing the vessel back to service. 



Dictator-Class Cruiser The Spear of Retribution

-Another recent addition to the chapter fleet The Spear of Retribution was formerly part of Battlefleet Gothic, tossed out of the warp with it's decks crawling with daemon-spawn and warp-twisted mutants, all that remained of the once human crew. The chapter stumbled upon the ship while patrolling the borders of the Cicatrix Maledictum and cleansed the vessel from bow to stern. After a lengthy period of re-sanctification and refit the vessel entered service with the chapter fleet.  

 

Tyrant-Class Cruiser Starheart

-This unusual cruiser bearing an unusual name is an unusual inclusion into the fleet of a space marine chapter. The Tyrant-class vessels attempted to match the long-ranged firepower of great crusade era warships while maintaining the close ranged firepower of more typical modern Imperial vessels. This was done by replacing the standard macro cannon broadside guns with macro plasma batteries. When super-charged these batteries could reach ranges roughly equivalent to the lance batteries of crusade era ships but lacked the power at such range to be a threat to anything more than escort craft. As such these ships quickly fell out of favor for more conventional warships. The Starheart, clearly named after it's plasma based primary weapons, often serves the role of an ambush hunter within the chapter fleet. Less heavily armed than a battlecruiser and apparently bearing primarily short ranged weapons the Starheart can lure in unsuspecting pirate or xenos foes only to savage them with plasma batteries at much longer range than expected. While usually not enough to destroy foes at such range most reaving vessels encountered plaguing the borders of the Imperium are little larger than escorts and even heavier craft often suffer considerable damage from this unexpected attack. Anything that survives will quickly find itself facing an astartes boarding assault and encircling fire from the Starheart's escorts waiting in ambush themselves.  


 

Strike Cruiser Angurvadal

-One of a number of Adeptus Astartes strike craft granted to the Deathsworn chapter upon it's inception as part of the Ultima Founding.



Strike Cruiser Romslag

-One of a number of Adeptus Astartes strike craft granted to the Deathsworn chapter upon it's inception as part of the Ultima Founding.



Strike Cruiser Utholdenhet

-One of a number of Adeptus Astartes strike craft granted to the Deathsworn chapter upon it's inception as part of the Ultima Founding.



Vanguard-class Light Cruiser Scion of Sotha

-A lighter and faster variation of the normal astartes strike cruiser the vanguard cruiser or vanguard strike cruiser sacrifices some of the armor and planetary assault weaponry of the strike cruiser for improved ship-to-ship weaponry and faster engines. Typically used as a reconnaissance or scout vessel for fleet based chapter vanguard cruisers are nevertheless powerful assault platforms for space marine strike forces. The scion was captured from a pirate fleet of Red Corsairs harassing imperial worlds along the borders of the great rift. If the name is any indication the ship likely previously belonged to the Scythes of the Emperor. Although the chapter is undergoing reconstruction and Sotha itself is being terraformed after Tyranid invasion by Bellisarius Cawl the Scythes chapter essentially ceased to exist for a time and thus the Deathsworn believe the new chapter bearing that name has no claim on this ship. Not that it would have mattered much if they did given it was taken as wargeld by the chapter and the sons of Russ almost never return any trophies claimed in such a manner to their original owners and the Scion of Sotha is no different. Faster and more agile than the other strike cruisers of the chapter the scion is often assigned to detachments headed farther afield than any others or whose missions must be completed with the utmost speed. 

 


Dauntless-class Light Cruiser Herald of Vengeance

-One of a handful of pirate vessels captured and repurposed by the chapter in recent years the Herald of Vengeance has proven a tough and reliable brawler despite it's relatively modest size compared to other capital ships of the line and it's greater speed is highly prized by the chapter's aggressive warriors. 



Dauntless-class Light Cruiser Redoubtable Spirit

-The newest light-cruiser added to the chapter fleet the Redoubtable Spirit was discovered as an abandoned hulk cast out of the warp on the edge of the Celestia system and crewed by nothing but ghosts and foul spirits. Many would have scrapped the ship or blasted it from the void but the Deathsworn would not be deterred by the ghosts of the dead or whatever foul humors may have infested the ship from it's time in the warp. The chapter's priests scoured the vessel from prow to stern, servitors and servo-skulls prowled every chamber, every deck and every maintenance hatch for weeks burning incense and scrawling countless lines of prayers and blessings across the decks. Tech-adepts scoured every system for signs of taint and Wolf Priests carved runes of warding into every hatchway. When the chapter was certain the ship had been cleansed of any remaining taint it was dragged back to the Jarlhalle and underwent months of refit and restoration before it joined the chapter fleet properly.

 


Defiant-class Light Cruiser Sword of Constantine

-An unusual variant of the endeavor-class cruiser the Defiant swaps the broadside macro cannons for launch bays. The Defiant is very much based on the old Enforcer-class cruiser, taking an old design and applying it to a newer platform. 



Defender-class Escort Cruiser Vigilant Shield

-Surprisingly heavily armed for a ship of it's size the Defender-class light cruiser is often used as the flagship of supply convoys where it's firepower and speed make it an effective deterrent against pirates and xenos raiders. 



Enforcer-class System Control Cruiser Adamant Scion

-A rare variant of light-cruiser the Enforcer mounts sizable flight decks capable of launching fighter and bomber wings as well as boarding assault craft and gunships. Although nowhere near as potent in a direct engagement as a Strike Cruiser the rapid growth of the chapter has required utilizing whatever ships they can lay their hands. 

 


Tempest-class Frigate Void Claw

-The Void Claw is not one vessel but actually represents a small number of specialized assault frigates acquired by the chapter and deployed as lone hunter-killers. Where or when the chapter acquired these vessels or even how many there are remain, like so many other aspects of the chapter, closely guarded secrets. Tempest-class frigates are themselves an unusual customization on the standard sword-class of frigates, swapping long-range lances for close ranged macro cannons and using some of the freed weight and space to mount triple armored prows, enhanced plasma drives and assault boat launch bays. These ships are fast and close range brawlers used by the Imperial Navy of the Calixis sector to deploy boarding parties against enemy vessels. In the hands of a space marine chapter famed for void warfare and boarding actions it is little surprise these ships are prized but their use by the Deathsworn is definitely unorthodox. Believed to number three to six individual vessels the Void Claws are dispatched on long-range patrols along pirate-haunted trade routes. Shadowing merchant convoys or laying in wait at mandeville points the Void Claws will wait for pirate craft to appear before launching surprise shock assaults, speeding in close to disable shields and engines before deploying specialist assault squads to capture the ship's vital compartments. Once the bridge and enginarium have been captured the boarding squads may choose to butcher the surviving crews in orgies of violence or simply shut off life support in still occupied compartments. Once the enemy ship is clear a skeleton crew of chapter serfs will be brought aboard and the ship piloted to a nearby chapter fleet or friendly port where it will undergo refit and become part of the chapter fleet. Crewing these ships are dedicated assault specialists who have gained the rank of Gray Hunter but continue to favor close quarters fighting. Known as Storm Claws these packs are fitted with void-hardened armor and utilize power packs with extended exhaust vents to give the warriors improved mobility in zero gravity environments. Each Void Claw is believed to be crewed by ten to twenty astartes, a small complement but more than enough to overwhelm the crews of most renegade vessels preying on the Imperium's shipping routes. 

 


Chapter Support Vessels 


Conquest-class Star Galleon Eternal Voyager
-An ancient and powerful mass transport the Conquest-class Star Galleons were believed to have been commissioned by the Emperor to serve as the flagships of the original Rogue Traders. No longer produced in any number and replaced by less sophisticated and easier to produce transports and exploration craft relatively few star galleons remain in use but those that have survived into the forty-first millennium are prized indeed. Star Galleons are capable of operating for extended periods without resupply, fast, durable and very well armed for ships of their size and class. Where the Deathsworn acquired such a vessel remains a mystery, perhaps it was found as a drifting derelict in the Celestia system or perhaps it was the flagship of some pirate flotilla. Regardless of how the chapter got it the Eternal Voyager serves as a tough and reliable fleet tender for the Deathsworn chapter fleet. Outfitted with extensive cargo bays and transport hangars this ship follows in the wake of the Deathsworn's front-line warships, resupplying field elements and loading up wergeld claimed by the chapter in battle. 

 

Ambition-class Cruiser Pride of Ozymandias

-The Ambition-class cruiser is a rare example of a capital-class ship designed and built for use by merchant and rogue trader fleets. As such it is not as heavily armed or armored as typical ships-of-the-line used by the Imperial Navy despite it's size and classification. The Pride of Ozymandias was once the flagship of a lesser Rogue Trader house whose warrant holder fell into disrepute and eventually was declared a heretic. Rather than face Imperial justice however the noble scion turned pirate was betrayed by his own crew who then took the ship and attempted to form their own pirate fleet only for the ship to then fall victim to the Red Corsairs. The renegade astartes held onto the ship for only a few years before trading it away to another vagabond traitor warband. From there the ship's record becomes more difficult to track, having voyaged from one side of the Imperium to another, serving various traitor astartes warlords or pirate princes over this time, changing hands repeatedly as it was bought, traded or captured by various competing renegades. Despite it's size and the prestige of a cruiser among brigands the Pride of Ozymandias is not a true warship and so the true warlords of the traitor legions and other chaos warbands largely ignored the ship and left lesser renegades to fight over it. Eventually the vessel was lost in the warp for a time, the crew slain by the maddened renegade astartes roaming the decks before it emerged from the warp on the edge of the Great Rift near the Celestia system. There the Deathsworn fell upon the ship with a vengeance and butchered the mongrel traitors left aboard without mercy. Relatively free from serious corruption despite it's years in renegade hands the ship was easily cleansed and refit for service with the chapter fleet however as the ship is far from a true battlecruiser it has been relegated to support duties. Typically the pride will act as flagship to squadrons of chapter support craft escorting supply convoys from the Ironsoul to the far flung combat fleets of the chapter. Although assignment to such a ship would typically be considered a punishment the chapter's Wolf Scouts have for some reason adopted the ship as something of a spiritual home away from home with several dozen tending to occupy the ship at any given time. Because the pride rotates among the different chapter fleets it makes for an excellent transport for the chapter's Wolf Scouts who will often shift from company to company as the needs of particular campaigns or their own whims dictate. Technically serving the Great Wolf directly the Wolf Scouts owe no particular allegiance to any single Wolf Lord and may from time to time pursue their own objectives and whims. This has led contingents of Wolf Scouts to abscond with the Pride of Ozymandias on occasion and embark on missions of their own choosing. 

 


Orion-class Star Clipper Wasp

-The wasp is one of the stranger support craft in the Deathsworn fleet. The Orion-class star clipper is roughly the size of an escort craft but stripped down of armor plating and many support systems to include larger and more powerful plasma drives. The orion-class is a rare but highly prized transport vessel typically used to ferry high-value perishable goods across the Imperium but the Deathsworn have conscripted this ship to serve as a high priority message boat. With astropathic communication plagued by the instability of the warp since the Great Rift it is at times faster and more reliable to dispatch powerful ships to carry messages than to rely on the long-range telepathy of increasingly rare Astropaths. That is where the wisp comes in for the Deathsworn. Typically transporting one of the chapter's senior Librarians and a bodyguard of Wolf Guard the Wasp flits from system to system, bringing the orders of the chapter's Great Wolf directly to his scattered commanders and their warbands. 


 

Claymore-class Corvette Arbalister

-Corvettes are slightly smaller than frigates and typically employed by the Imperial Navy as short-term stop gaps to replace casualties during extended conflicts. Outside of dire necessity corvettes are typically relegated to second-line or reserve duties as they are less durable and more lightly armed compared to typical sword and falchion class frigates and typically seen as inferior vessels and punitive postings for navy officers. Nevertheless corvettes are still fast and combat capable ships that are much prized by merchant outfits and rogue traders and often act as convoy escorts. The Deathsworn have acquired several dozen of these vessels and use them for these exact purposes, as escorts and attendants to other supply and support vessels of the chapter fleet. Several squadrons of these ships will often be seen escorting the mass conveyors or the Ironsoul itself whenever these ships are not following in the wake of larger chapter battle fleets. The Arbalister was one of the first such vessel acquired by the chapter. Serving as part of a system defense fleet the vessel was disabled and the crew evacuated during a renegade pirate attack and was salvaged by the chapter fleet following the Deathsworn's defeat of the pirate raiders. Multiple requests have been made by the outraged planetary governor to return the Arbalister and several other craft claimed by the Deathsworn but these requests have fallen on deaf ears.  


Viper-class Scout Sloop Eye of Hesperides  

-A highly unusual specialist craft rarely seen outside the ranks of the Imperial Navy the Viper-class is a lightly armed but extremely fast vessel and one of the smallest warp-capable craft in the Imperium. Poorly suited to direct combat these vessels are typically used to leapfrog navy fleets, scouting routes ahead and searching out hidden foes. The Eye of Hesperides is one of three such vessels maintained by the Deathsworn and fills a role exactly typical of the craft. All three ships are used to scout out stable warp routes for the primary chapter fleet and identify any enemy threats the chapter will encounter at its destination. Faster than almost anything else barring perhaps the lithe craft of the perfidious Aeldari the Viper-class is able to outpace any threat it may stumble into. Of the three ships serving the chapter the Eye of Hesperides has had the most success locating safe and reliable warp routes for the chapter's fleets and is often called upon to scout out future routes as soon as the chapter flagship arrives at it's destination and often before the chapter has even begun whatever battle or campaign has brought it there. By the time the chapter has finished with whatever foe they were facing the eye and it's sister ships will likely have already plotted a course to the next warzone and perhaps the next after that. In this way the primary chapter fleet is able to remain constantly on the move with as little turn around time between each voyage as possible. 

 


Lucius-class Forge Ship Ironsoul 

-An extremely valuable prize gifted to the chapter during it's founding the Ironsoul is the primary source of arms and armor for the chapter. Fully outfitted with forges capable of producing everything from boltguns to overlord gunships the Ironsoul is one of the single most important assets of the chapter and the sole means by which the Deathsworn are currently able to resupply and rearm with Cawl's new primaris space marine weapons and warmachines. 


 

Universe-class Mass Conveyor Feast of Worlds 
-One of five universe-class mass conveyors serving the Deathsworn chapter the Feast of Worlds is a truly gargantuan vessel rivaling the battlecruisers and battleships of the Imperial Navy in sheer scale. Despite this vast bulk the universe-class mass conveyors are slow and poorly armed vessels with the vast majority of their internal space and structure given over to enormous cargo-bays. Each conveyor can carry decades worth of manufactured goods from some Hive Worlds within their gargantuan holds. The vessels serving the Deathsworn fleet are all attendants to the Ironsoul. These ships make routine journeys to various journeys to worlds indebted to the Deathsworn to pick up vast quantities of raw and processed materials as well as any goods or equipment the Ironsoul cannot or does not bother producing. Once collected these materials are brought to the forge ship to be converted into weapons, armor and equipment for the chapter and it's vassals which is then ferried by smaller cargo vessels to the far-flung battlefleets of the chapter. Most chapters would not rely on their own ships to perform such duties but would contract with rogue traders or independent merchant captains to ferry whatever goods or cargo they require or produce those materials within the chapter's own domains. The fleet based nature of the Deathsworn however means that the chapter is almost always on the move, rarely even returning to their haven port in the Celestia system and as such the chapter prefers to maintain its own fleet of transport and supply vessels. 



 

Assorted Fleet Transports

-Pictured below is an example of a Carrack-class transport ship, one of the most common of the scores of vessels the Deathsworn have assembled into a sizable transport and supply flotilla. Made up of a wide variety of different ships including galaxy-class armed freighters, tarask-class merchantman, vagabond-class merchant traders, fast clippers and even Jericho-class pilgrim ships. These many vessels undertake a ceaseless procession of craft coming and going from the chapter's primary fleet, headed by the Herald of Morkai and attended by the Ironsoul the primary chapter fleet is the largest concentration of chapter vessels and serves as the hub from which every other chapter deployment, sub-fleet and patrol group operates from. The supply fleet brings materials from these fleets and squadrons to the primary fleet and returns to the satellite operations with weapons, armor and supplies manufactured by the Ironsoul or otherwise obtained by the primary fleet for distribution to the rest of the chapter's forces. Each and every one of these vessels is a warp capable ship and features void shields and at least some defensive weaponry but all operate in rough flotillas for maximum security and are attended by squadrons of more heavily armed chapter vessels. The more secure and stable routes are patrolled by the lighter chapter corvettes and patrol craft while more contested routes may be escorted by frigates and destroyers or even one of the chapter's un-engaged capital ships. 

 


Notable Examples of Chapter Escort Squadrons


Gladius-Class Frigate Squadron Blad

-Blad/Onn

-Blad/Twa

-Blad/Tra



Nova-Class Frigate Squadron Reise

-Reise/Onn

-Reise/Twa

-Reise/Tra

-Reise/For

 

 

Nova-Class Frigate Squadron Seile

-Seile/Onn

-Seile/Twa

-Seile/Tra



Sword-Class Frigate Squadron Jakt

-Jakt/Onn

-Jakt/Twa

-Jakt/Tra

 


Hunter-Class Destroyer Squadron Drepe

-Drepe/Onn

-Drepe/Twa

-Drepe/Tra

-Drepe/For

-Drepe/Fyf

 


Cobra-Class Destroyer Squadron Skyte

-Skyte/Onn

-Skyte/Twa

-Skyte/Tra



Heroes of the Chapter

 


Great Wolf Silvar Stormblade, Bringer of the Red Snow, the Headtaker, Champion of Russ

-It is widely believed among members of the Ordo Astartes that the chapter master of the Deathsworn has crossed the Rubicon Primaris however this has never been officially confirmed by the chapter itself. Much of Silvar Stormblade's history with the Space Wolves chapter has been either redacted or obfuscated, obviously such a renegade openly hostile to the leadership of Logan Grimnar has not made the lord of the Deathsworn chapter very popular among his former battle-brothers. Nevertheless it is known that he has a long service record dating back centuries and earned his place among the chapter's Wolf Guard elite as an expert swordsman and duelist who defeated multiple champions of the Unforgiven in ritual duels. Despite his reputation for swordsmanship the commander of the Deathsworn is a very different beast today than he once was, his most commonly noted appearance is as a gigantic brute clad in ancient terminator armor wielding a wrist-mounted storm bolter and carrying an ancient relic chainaxe of unknown providence known as Bludbitr. Where once Silvar fought with skill and grace the leader of the Deathsworn is an unstoppable berzerker who slams into the thickest fighting he can find and carves a path of ruin and devastation through his foes with deft sweeps of his roaring axe.



Wolf Lord Brynjar Razorfang

-Formerly the champion of the Stormblade lost company Brynjar crossed the Rubicon Primaris and has quickly become one of the most accomplished of the newly promoted Wolf Lords of the Deathsworn chapter. Leading from the front this accomplished swordsman and duelist is widely regarded as the heir apparent of the chapter. 


Wolf Lord Daelin Frostmourn


Wolf Lord Half Ironbreaker


Wolf Lord Skjor Angel-Bane


Wolf Lord Anrakiir Kin-Slayer

-A dread figure even among the ranks of the Deathsworn the bitter and savage warrior known as Anrakiir is one of the few commanders of the chapter who has not formally been inducted into the Cult of Morkai, nor does he or his company cleave to the fellowship of the chapter. Of all the companies of the Deathsworn the great company of the Kin-Slayer spends the most time away from the fortress monastery and rarely fights alongside the other companies. Nor does the company of Anrakiir respond to general distress calls or sail to aid embattled allies, rather the company is almost obsessive in it's pursuit and engagement of traitor astartes, especially those of the Thousand Sons legion. The merest whisper of the involvement of the corrupted sons of Magnus in a conflict will bring the wrath of the Kin-Slayer crashing down. 


Wolf Lord Ragnvald the Red-Handed


High Wolf Priest Geirmund Wolf-Totem


High Rune Priest Holmgeir Oath-Keeper


High Iron Priest Haelfdar Ironhelm


Lord Ancient Thorvald Felldawn







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