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Showing posts from April, 2018

Farcry 5: Looking Past the Drama Review - 2/5

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For some reason the American midwest setting of the latest entry in the Farcry series is all anyone can seem to talk about. Almost every review I see spends most of its time complaining about the indecisive and politically neutral tone and messaging of the game, not its mechanics, story or gameplay. So instead of talking about the politics of the game I want to talk about everything else and frankly, there are a lot of problems with this game. To begin with Farcry 5 seems to have taken some previous suggestions to heart. Instead of climbing radio towers to fill in your map and discover quests the player has to travel the map and discover things personally or through a handful of scattered area maps. Personally I liked the tower-climbing of previous open world games, it provided a reliable structure to discovering areas of the map and marking things to do. However I can admit it was a mechanic that was getting old and tedious and it is probably good that it has gone. That said F